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[-] Dudewitbow@lemmy.zip 17 points 18 hours ago* (last edited 17 hours ago)

in the medical field you have sort of two opposing forces:

there's a severe lack of personnel, because personnel is very hard to train, and its not practical for doctors to train a bunch of people simultaneously.

Governments want them to train more, but the consequence of training more is you get sloppier work, and all the doctors pay will decrease because theyd essentially be training their competition/replacements.

Given the fact that the medical field is one of the hardest fields to enter (and one of the costliest ones), existing doctors have much more to lose if there is a flood of new workers. Doctors on a reletive scale are overworked and underpaid, and adding more staff would address the overworked part, but doesn't fixed the underpaid part. Given that South Korea has a socialized health care, it's virtually a matter of the government willing to pay more for doctors or not

edit: I should preface, by underpaid, its not how much they get paid once they finish all their trianing (which is a lot, almost 4x the average). it's just that while doctors are going through the intern status, they get paid peanuts(basically country average) while working (an illegal) amount of time, so the journey up to becoming a full fledged doctor is basically work slavery. It's in a very similar boat to like trade school apprenticeship (where you start off with destitute pay) but gradually gets better and you get options for more hours. the only difference is doctors have that mandatory almost decade year of training while trade jobs start work almost instantly.

[-] Dudewitbow@lemmy.zip 7 points 2 days ago

my domain is my media server, so id rather not end my domain.

[-] Dudewitbow@lemmy.zip 5 points 2 days ago

the advtage the steam system has is first the bought game/gifted game situation, as well as the more important factor, the recent opinion score, as at amy given momemt a game can get good because of a major change (e. g payday 2 reverting all the pay 2 win content the original publisher mandated) or gone to shit because of greed or a bad patch.

the problem users have is finding a curator that has a similar taste in games that they do. If I was a fan of JRPGs, im not going to care about the opinion on some person who doesnt really play jrpgs. at the same time, if you like some niche genre, to the general public, that niche is always less popular, so itll get worse ratings thanit should compared to people who enjoy said niche.

[-] Dudewitbow@lemmy.zip 3 points 5 days ago

also in the article:

According to reports from China’s Huashang Daily and National Business Daily newspapers at the weekend, one five-star hotel in Hangzhou had banned electric vehicles from the basement parking lot, citing recent cases in which they have started fires.

“Based on the characteristics of electric vehicle fires and our hotel’s firefighting capabilities, we think it safer not to allow them into the underground garage,” the papers quoted the hotel’s security manager as saying.

[-] Dudewitbow@lemmy.zip 5 points 5 days ago

basically market has always shown convenience often trumps ownership, music streaming, video streaming, games now. ownership is the vocal minority

[-] Dudewitbow@lemmy.zip 1 points 5 days ago* (last edited 5 days ago)

the problem is the covid supply chain ended a while ago and console sales havent drastically picked up since then. the PS5 has been orderable direct from sony for quite a long while now, and shortly after in stores. physical game sales (something console users champion, has gone way down (according to sony, only 30% of the sales are physical now)

[-] Dudewitbow@lemmy.zip 8 points 5 days ago

its moreso that EV firefighting is a bit different than gas vehicles. if an EV fire pops up in an heavily enclosed area (e.g underground parking lot), its be significantly harder to put it out. basically EV parking will likely be banned in these areas until Liion batteries get replaced by salt ion, solid state or alternative battery that is not flammable.

[-] Dudewitbow@lemmy.zip 15 points 6 days ago

they weren't completely wrong now. on thier own financials, its mentioned that only 30% of game sales are physical. physical buyers are now the minority.

[-] Dudewitbow@lemmy.zip 0 points 6 days ago

im not saying consoles have 0 appeal and wont have buyers, its just that their market is in real time, decreasing while on pc has increased, especially post covid. with the advent of streaming, more and more people are shifting over to PC because of it. im not saying consoles are dead as in 0 sales, but the market is forever going to decrease for it, as more people get into pc, and those countries that cant afford to already got into mobile gaming (mobile gaming accounts for more than 50% of the profits of game sales)

[-] Dudewitbow@lemmy.zip 1 points 6 days ago

the difference is at least you can see it in more real time numbers. Xbox is clearly a dying brand, which leaves Sonys home console sales for now (~60M) and the switch as a handheld device. Devs are already starting to port everything on PC, and 1st party game development rate has gone down a lot. 3rd party devs are also starting to abandon console exclusively/timed exclusively over time (capcom making the next monster hunter simul release on pc instead of a year and a half cadence, square enix backtracking on making final fantasy a timed exclusive due to not enough sales)

Japan is completely flipping its old image of PC being the device for porn addicts of years past and starting to heavily buy into pc too, which is why Valve went to attend Tokyo gameshow to pitch the steamdeck for japanese handheld players(which remain the majority of console purchases in japan)

[-] Dudewitbow@lemmy.zip 1 points 6 days ago

were basically at the point on the timeline where PC and Mobile basically kills consoles.

[-] Dudewitbow@lemmy.zip 4 points 6 days ago

wow seconds before potential disaster in HD

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Dudewitbow

joined 10 months ago